How it all started...
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I have to say that if there is a book that helped me get into this mess (programming) then it would have to be Richard Graves and David Graves' Book "A Beginners Guide to the ZX Spectrum". Their book got me more than curious, and, to put the final nails in the coffin, destiny delivered into my young hands Andrew Nelson's "Creating Adventure Games on your Computer". I was now certifiably hooked on this thing called programming. I wanted to know it all. It was 1988 and I was 10. I would still have to wait 2 full years for my first computer, an IBM PS/1... the rest is history ! |
Beginning Visual C++ 6
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Ivor Horton
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Wrox
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Visual C++ is THE language to learn. This is where the magic
gets done. Ivor Horton's book introduced me to a hole new world. C++ is here, and is here to stay. After reading 40% of this book you will be ready to go out on your on, and start programming things out of the scope of the book. You could, like I did, proceed to LaMothe's Tricks of the Windows Game Programming Gurus. |
Beginning Java 2
|
Ivor Horton
|
Wrox
|
There are many discussions these days regarding Java. |
Beginning
Visual Basic 6
|
Peter Wright
|
Wrox
|
One of the things that sticks out with VB is its simplicity.
Its one of its major attributes. Many Windows Programming newbies flock to this language. Being simple can also be a drawback, because everyone start believing that you can't do REAL programming with it. This book shows you things I bet you haven't seen before, and explains how tricks of the trade get done. |
Tricks of The Windows
Game Programming Gurus |
André LaMothe
|
Sams
|
Taking a newbie programmer through the swamps of Windows Game Programmer seems to be the expertise of LaMothe. He does it often and well. You won't be disapointed with this book. I'm a Turbo Pascal veteran (was there a war?) and windows programming seemed a nightmare. Ivor Horton and LaMothe saved me from DOS. They will save you too... |
Windows Game Programming
for Dummies |
André LaMothe
|
Hungry Minds
|
The young brother of TWGPGurus (above), this could be said
to be the cut-down version of TWGPG. Having said that its pretty obvious that if you have the money, don't buy this one, buy the bigger one, but please, don't buy them both, as I did! |
Artificial Intelligence (3rd
Ed)
|
Patrick H Winston
|
Addison Wesley
|
Well, the name pretty much says it all, no? |
Protected Mode
Software Architecture |
Tom Shanley
|
MindShare
|
One of the things I learned during my excursions into the hardcore |
Advanced Animation
and Rendering Techniques Theory and Practice |
Alan Watt
Mark Watt |
Addison Wesley
|
This book does a superb work of explaining complex graphics-related |
Computer Graphics |
Foley; van Dam; Feiner; Hughes
|
Addison Wesley
|
Do you know what a Voxel is? |
Game Programming |
Mark DeLoura (edited by)
|
Charles River
Media |
Haa... A book about Games from the Industry Gurus themselfs. |
Game Programming |
Mark DeLoura (edited by)
|
Charles River
Media |
Well, I haven't this one yet, but its ordered. |
Mastering Maya 3 |
John Kundert-Gibbs,
Peter Lee
Perry Harovas |
Sybex
|
Maya is one of the best tools (if not the best) for creating
|
Inside LightWave [6] |
Dan Ablan
|
New Riders
Publishing |
If Maya has raw power, LightWave has the best Modeler. |
Creating Motion Graphics |
Trish & Chris Meyer
|
CMP
Books |
After effects is the tool to use when you need to do any
kind of video |
OpenGL SuperBible |
Richard S. Wright, Jr.
Michael Sweet |
Waite Group
Press |
One thinks of OpenGL and Quake III springs to mind. |
Beginning Direct3D |
Wolfgang F. Engel
Amir Geva |
Prima
Publishing |
This is a great book, but I must stress the "Beginning"
word in the title. |
Multiplayer Game |
Todd Barron
|
Prima |
I got this book just recently, and I must say that, although
I haven't gone |
Game Design: |
Bob Bates
|
Prima
Publishing |
I loved this book. This book shows the industry-inexperienced
what |
Game Design: |
Mark Saltzman (editor)
|
Brady Games
|
This one just came in the door. |